Leonard Allain-Launay
Gameplay Programmer
leonard@allain-launay.fr+33 6 85 21 11 47
https://LeonardA-L.github.io
Unity
C# Game Development
C++ Game Development
JavaScript, git
SVN, Perforce
Where I make small game prototypes and program silly ideas I have.
Helps me scratch the itch to work on new stuff, learn and explore.
Gameplay programming and shader design on the current unannounced video game project. Using Unity engine and C#.
Gameplay programming on Rogue Lords multi-platform fighting game, using Unity engine and C#.
Gameplay programming on Wild.
Implemented technical solutions to drive the growth of the company in San Francisco and the Bay area. Work on the startup's strategy. CodinGame is an online gaming platform for developers, offering programming games and contests.
Developed games and features for the CodinGame platform, with Pixi.js, Angular/HTML5/SASS for the frontend part, Java and Lua on the backend.
Game Design, Level Design, Shaders, Game UI/UX
Programming, UI/UX, Graphics programming (OpenGL), Hardware Architecture, Networks, Databases, Project management, Algebra, ...
Chaotic physics-based game where you build your spaceship out of random scrap parts. Entry for the Global Game Jam 2020, playable in your browser.
Spooky game where you must find your way through a dark mansion, having only one light bulb in your posession. Will you be able to piece together the clues of your own story? Entry for the GTMK Jam 2019, playable in your browser.
Multiplayer coop game. Very Bad Greeks has you play as four Greek Gods, fallen into modern Greece, in a challenging mix of hack'n'slash and puzzle game.
Small WebVR game, entry (and now winner of a honorable mention) in Mozilla's WebVR Experience Challenge.
Allows you to create your own version of the Bayeux tapestry, exported as JPG or animated GIF.