Leonard Allain-Launay
Gameplay Programmer
leonard@allain-launay.fr+33 6 85 21 11 47
https://LeonardA-L.github.io
Unity
C# Game Development
C++ Game Development
JavaScript, git
SVN, Perforce
Where I make small game prototypes and program silly ideas I have.
Helps me scratch the itch to work on new stuff, learn and explore.
Freelance development for various client in Unity (VR, AR, tools), while developping Brood.
Gameplay programming and shader design on the current unannounced video game project. Using Unity engine and C#.
Gameplay programming on Rogue Lords multi-platform fighting game, using Unity engine and C#.
Gameplay programming on Wild.
Implemented technical solutions to drive the growth of the company in San Francisco and the Bay area. Work on the startup's strategy. CodinGame is an online gaming platform for developers, offering programming games and contests.
Game Design, Level Design, Shaders, Game UI/UX
Programming, UI/UX, Graphics programming (OpenGL), Hardware Architecture, Networks, Databases, Project management, Algebra, ...
Where I make small game prototypes and program silly ideas I have.
Helps me scratch the itch to work on new stuff, learn and explore.
Allows you to create your own version of the Bayeux tapestry, exported as JPG or animated GIF.